addForce(const Vector2d &force) | Particle | [inline] |
force() const | Particle | [inline] |
getDerivatives(double *array) | Particle | [virtual] |
getVariables(double *array) | Particle | [virtual] |
mass() const | Particle | [inline] |
name() const | Object | [inline] |
Particle(Vector2d position=Vector2d(0), Vector2d velocity=Vector2d(0), double mass=1) | Particle | |
position() const | Particle | [inline] |
resetDerivatives() | Particle | [virtual] |
setForce(const Vector2d &force) | Particle | [inline] |
setMass(double mass) | Particle | [inline] |
setName(const QString &name) | Object | [inline] |
setPosition(const Vector2d &position) | Particle | [inline] |
setVariables(const double *array) | Particle | [virtual] |
setVelocity(const Vector2d &velocity) | Particle | [inline] |
setWorld(World *world) | Item | [inline, virtual] |
variablesCount() | Particle | [inline, virtual] |
velocity() const | Particle | [inline] |
world() const | Item | [inline] |
worldItemRemoved(Item *item) | Item | [inline, virtual] |
zeroForce() | Particle | [inline] |