angle() const | RigidBody | [inline] |
angularVelocity() const | RigidBody | [inline] |
applyForce(Vector2d force, Vector2d position) | RigidBody | |
applyTorque(double torque) | RigidBody | |
force() const | RigidBody | [inline] |
getDerivatives(double *array) | RigidBody | [virtual] |
getVariables(double *array) | RigidBody | [virtual] |
inertia() const | RigidBody | [inline] |
mass() const | RigidBody | [inline] |
name() const | Object | [inline] |
pointLocalToWorld(const Vector2d &p) | RigidBody | |
pointWorldToLocal(const Vector2d &p) | RigidBody | |
position() const | RigidBody | [inline] |
resetDerivatives() | RigidBody | [virtual] |
RigidBody(Vector2d position=Vector2d(0), double angle=0, Vector2d velocity=Vector2d(0), double angularVelocity=0, double mass=1, double inertia=1) | RigidBody | |
setAngle(double angle) | RigidBody | [inline] |
setAngularVelocity(double angularVelocity) | RigidBody | [inline] |
setForce(const Vector2d &force) | RigidBody | [inline] |
setInertia(double inertia) | RigidBody | [inline] |
setMass(double mass) | RigidBody | [inline] |
setName(const QString &name) | Object | [inline] |
setPosition(const Vector2d &position) | RigidBody | [inline] |
setTorque(double torque) | RigidBody | [inline] |
setVariables(const double *array) | RigidBody | [virtual] |
setVelocity(const Vector2d &velocity) | RigidBody | [inline] |
setWorld(World *world) | Item | [inline, virtual] |
torque() const | RigidBody | [inline] |
variablesCount() | RigidBody | [inline, virtual] |
velocity() const | RigidBody | [inline] |
world() const | Item | [inline] |
worldItemRemoved(Item *item) | Item | [inline, virtual] |