addItem(Item *item) | World | |
bodies() const | World | [inline] |
BodyList typedef | World | |
clear() | World | |
deleteItem(Item *item) | World | [inline] |
doCalcFn() | World | |
doEvolve(double delta) | World | |
ForceList typedef | World | |
forces() const | World | [inline] |
itemIndex(const Item *item) const | World | |
ItemList typedef | World | |
items() const | World | [inline] |
name() const | Object | [inline] |
operator=(const World &world) | World | |
removeItem(Item *item) | World | |
removeSolver() | World | |
setName(const QString &name) | Object | [inline] |
setSolver(Solver *solver) | World | |
setTime(double t) | World | [inline] |
setTimeScale(double timeScale) | World | [inline] |
solver() const | World | [inline] |
time() const | World | [inline] |
timeScale() const | World | [inline] |
World() | World | |
World(const World &world) | World | |
~World() | World |